all-century-age-of-ashes-classes-explained

Screenshot by Gamepur

In Century: Historic period of Ashes, your class plays a big office in how well y'all'll fare in each friction match. Each class has its strengths and weaknesses, and if you don't play them the right way, y'all'll find yourself losing more often than not. That's why nosotros've put together this guide explaining what each class is and how you should play as them.

Maruader class

fly-close-to-the-ground-century-age-of-ashes
Screenshot by Gamepur

The Marauder class is akin to any tank in an MMO. They're built to take hits and deal harm. That's about information technology. Even so, they're also the perfect starting class. If you're still refining your play fashion, this is a great class to pick up and run with for a few matches. The perks of this class are equally follows.

  • Bloodchaser: Dragons in this class are the ultimate hunters, and tin scent their enemies from the reverse side of a mountain. This makes it easy to rail foes down.
  • Hunter'due south Mark: This perk allows you lot to boom a tracking fireball at an enemy. If hit, the enemy will take increased harm from subsequent attacks.

The abilities you lot can choose between for this class are as follows.

  • Gust: Destroys any enemy fireballs that are targetting you, and makes you temporarily unblockable.
  • Frost Bolts: Launches three projectiles that crusade huge shield damage when they land. They besides reduce steering for enemies without shields.

Windguard form

windguard-class-century-age-of-ashes
Screenshot by Gamepur

Windguards are a support class that helps proceed their team in the air. If you prefer to hang dorsum and help your allies while they exercise all the fighting, this is probable the class for you. The perks you have with this class are equally follows.

  • Ironwing: Dragons in this class bring good fortune, and are built to rescue and protect instead of burn and destory.
  • Salvation Surge: Using this perk sees yous dash towards a nearby ally and apply a temporary shield to them. Y'all'll too heal the ally slighty and reduce their fireball cooldown for a short period of fourth dimension.

The abilities that Winguards can choose from are equally follows.

  • Smoke Trail: This attack releases a poisinous fume trail behind your dragon, blinding enemies.
  • Blast: A powerful shockwave that will thrust enemies away from you when used.

Phantom class

tips-to-get-mine-kills-as-the-phantom-class-in-century-age-of-ashes
Image via Playwing

The Phantom grade is as shut to stealth equally you can get in this game. While you lot'll never be sneaky while riding a dragon, this class still lets yous work like a thief or rogue in other genres by planting traps and mostly causing damage to enemies without them seeing you lot. And then if you like to work in the shadows, this class is for you. The perks that Phantoms accept admission to are equally follows.

  • Nightsnagger: Dragons in this class are equally sneaky as they come, any victims they spare become mad.
  • Mystic Shroud: This perk gives you the ability to go temporarily invisible. When you attack with a fireball, you'll become visible once again but your attack will deal more than damage than normal.

The abilities Phantoms accept access to are as follows.

  • Mine: Plant explosives on whatever surface that explode when enemies get too close.
  • Blast: A powerful shockwave that will thrust enemies abroad from you when used.